This tutorial will guide you through how to offset objects through the use of nodes. We will be creating a simple UI with a QSpinBox, a QPushButton to trigger the offseting, and a frameCache node to connect the object’s translations.
Some of the topics that will be covered in this tutorial:
Creating attributes in runtime.
Procedural attribute connection.
Writing and reading from a message attribute to always query the correct Maya object, regarding of names and hierarchy.