MatchTrs is a handy Maya tool for any animator that likes to work efficiently.
It enables you to quickly Copy and Paste transform information's to and from memory, in world and local space, for single frames or over time, and also on multiple objects.
(eg: useful to lock sliding feet on your characters without using constraints ) #2016#2017#2018#2019#animation#Maya#python
This tutorial will walk you through creating a Drag and Drop picker that can interact with an object's attributes in the Maya Viewport.
The main topics that we will be learning include installing event filters to catch the drag and drop action from a QListWidget to a QGroupBox, and subclassing a QGroupBox to create a custom widget that can be moved around in the work area.
This tutorial will guide you through how to offset objects through the use of nodes. We will be creating a simple UI with a QSpinBox, a QPushButton to trigger the offseting, and a frameCache node to connect the object’s translations.
Some of the topics that will be covered in this tutorial:
Creating attributes in runtime.
Procedural attribute connection.